Fonte http://www.smashingmagazine.com/…-40-…-illustrator-tutorials/
Category Archives: Graphics
60 wallpaper per ubuntu
Ecco 60 wallpaper per la vostra distrubuzione ubuntu.
Via ossblog
Fletto i muscoli e sono nel vuoto.
33 Tutorial per migliorare le vostre foto!
Star Wars Credits Control [C# porting]
Sulle esempio di Pablo van der Meer, ho fatto il porting del suo codice c++ in c#.


E’ stato fatto un porting molto basilare, può essere sicuramente migliorato.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 | using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace WindowsApplication3 { public partial class AboutScrollText : Control { private int m_Active = 0; const int NUM_STARS = 100; private Random r = new Random(); private int m_nStarsSpeed = 30; private int m_nScrollSpeed = 2; private int m_nScrollPos; private Timer m_Timer; CStar[] m_StarArray; String[] m_TextLines; private struct CStar { public int x; public int y; public int z; }; public AboutScrollText() { InitializeComponent(); this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint, true); m_StarArray = new CStar[NUM_STARS]; m_Timer = new Timer(); m_Timer.Interval = 75; m_Timer.Tick += new EventHandler(m_Timer_Tick); m_TextLines = new string[8]; m_TextLines[0] = "A long time ago"; m_TextLines[1] = ""; m_TextLines[2] = "in a galaxy far far away"; m_TextLines[3] = ""; m_TextLines[4] = "this application"; m_TextLines[5] = "was programmed by"; m_TextLines[6] = ""; m_TextLines[7] = "...?..."; // initialize stars for (int i = 0; i < NUM_STARS; i++) { m_StarArray[i].x = r.Next(0, 1024); m_StarArray[i].x -= 512; m_StarArray[i].y = r.Next(0, 1024); m_StarArray[i].y -= 512; m_StarArray[i].z = r.Next(0, 512); m_StarArray[i].z -= 256; } m_nScrollSpeed = 2; // (m_nScrollSpeed * 100) / 50; } void m_Timer_Tick(object sender, EventArgs e) { if (m_Active == 0) { m_Active = 1; this.Invalidate(); } } protected override void OnPaint(PaintEventArgs e) { if (this.DesignMode) { base.OnPaint(e); } else { Graphics g = e.Graphics; DoStars(g); DoScrollText(g); m_Active = 0; } } void DoScrollText(Graphics g) { int nPosX = 0; int nPosY = 0; Bitmap b = new Bitmap(this.Width, this.Height); Graphics bitmap = Graphics.FromImage(b); // black Font f = new Font("Tahoma", 24, FontStyle.Regular); // draw Credits on the hidden Picture for (int i = 0; i < m_TextLines.Length; i++) { // set position for this line SizeF size = bitmap.MeasureString(m_TextLines[i], f); nPosY = m_nScrollPos + (i * (int)size.Height); if ((nPosY) > 0) { nPosX = (this.Width / 2) - ((int)size.Width / 2); if (nPosY > 255) { bitmap.DrawString(m_TextLines[i], f, new SolidBrush(Color.FromArgb(255, 255, 255)), nPosX, nPosY); } else { // set fade color bitmap.DrawString(m_TextLines[i], f, new SolidBrush(Color.FromArgb(nPosY, nPosY, nPosY)), nPosX, nPosY); } } else { // start all over ... if (i == (m_TextLines.Length - 1)) { m_nScrollPos = this.Height; } } } int nWidth = this.Width; int nHeight = this.Height; //MemoryStream memStream = new MemoryStream(); //bitmap.Save(memStream, ImageFormat.Gif); //bitmap.Flush(); double nScale; int nOffset; // shrink text from bottom to top to create Star Wars effect Rectangle rDest = new Rectangle(); Rectangle rSrc = new Rectangle(); Bitmap s = new Bitmap(this.Width, this.Height); Graphics sbitmap = Graphics.FromImage(s); for (int y = 0; y < nHeight; y += 3) { nScale = (double)y / (double)nHeight; nOffset = (int)(nWidth - nWidth * nScale) / 2; rDest.X = nOffset; rDest.Y = y; rDest.Width = (int)(nWidth * nScale); rDest.Height = 3; rSrc.X = 0; rSrc.Y = y; rSrc.Width = nWidth; rSrc.Height = 3; sbitmap.DrawImage(b, rDest, rSrc, GraphicsUnit.Pixel); } g.DrawImageUnscaled(s, 0, 0); // move text up one pixel m_nScrollPos = m_nScrollPos - m_nScrollSpeed; } void DoStars(Graphics g) { g.Clear(Color.Black); int nFunFactor = 100; int x, y, z; for (int i = 0; i < NUM_STARS; i++) { m_StarArray[i].z = m_StarArray[i].z - m_nStarsSpeed; if (m_StarArray[i].z > 255) { m_StarArray[i].z = -255; } if (m_StarArray[i].z < -255) { m_StarArray[i].z = 255; } z = m_StarArray[i].z + 256; x = (m_StarArray[i].x * nFunFactor / z) + (this.Width / 2); y = (m_StarArray[i].y * nFunFactor / z) + (this.Height / 2); // create a white pen which luminosity depends on the z position (for 3D effect!) int nColor = 255 - m_StarArray[i].z; if (nColor < 0) nColor = 0; if (nColor > 255) nColor = 255; g.DrawEllipse(new Pen(Color.FromArgb(nColor, nColor, nColor), 1), x, y, 2, 2); } } public void Start() { m_nScrollPos = this.Height; m_Timer.Enabled = true; } public void Stop() { m_Timer.Enabled = false; } } } |
Un esempio in c++ che usa Win32 OpenGL Framework lo trovate qui.
Fletto i muscoli e sono nel vuoto.
La tua tavolozza On-Line
Ecco tue servizi online per aiutarvi nella scelta della vostra “tavolozza” personale.
ColorJack : sphere

http://www.colorjack.com/
http://www.colorjack.com/sphere/
Adobe kuler
http://kuler.adobe.com/
Fletto i muscoli e sono nel vuoto.
Pulsanti in stile Web 2.0 con GIMP
Qui trovate un tutorial per creare in vostri pulsanti in stile web 2.0 con GIMP.

Creare riflessi per i vostri loghi con GIMP
Qui trovate un tutorial per realizzare riflessi per i vostri loghi.

Creare ombre con GIMP
Tutorial: Web 2.0 Design Kit
Tutorial: Eliminare effetto occhi rossi
Ecco un metodo che “funziona” per eliminare l’effetto occhi rossi dalle vostre foto digitali:
Fletto i muscoli ma il flash mi acceca.


